Run and gun your way through hordes of zombies, vampires and more with the most explosive and powerful weapons you can find! Join Barry Steakfries in a world full of menacing monster mayhem!
Monster Dash - Back From The Dead, is a remaster of the original HalfBrick title - Monster Dash. The game has transitioned from a premium price point into a free to play title. Gameplay has been refined and improved, new features have been added. The game and UI have undergone artistic overhauls. Collaborations include working with: HalfBrick, Sony - for the Ghostbusters Event and Naavik (Deconstructers of Fun) - Free To Play Mobile Market Expertise & Research.
Core Game Design Responsibilities
Core game loop, mechanics, controls & flow improvements.
Identify existing design problems - propose solutions.
Document feature proposals.
UI / UX design.
Overall game & level polish.
VFX creation & implementation.
Event design: milestones, rewards, flow.
Pivot based on analytics & feedback.
Live-Ops planning.
Tutorial design.
Weapon design & balancing.
Gadget design & balancing.
Powerup design & balancing.
Costume design.
Item flavour text descriptions.
Collaborate with artists, animators, programmers, production and stakeholders.
Game Design Contributions
Game balancing.
IAP’s and sales design.
Virtual currency in/out flow.
Boosting IAP sales strategies.
Retention strategies.
Ad revenue strategies.
Misc Responsibilities
C# Scripting - UI, tutorial, weapons, gameplay, FX, bug tracking, bug fixing.
UI Implementation - Art & scripting.
Live-Ops Inventory and Currency - Setup & maintenance.
JSON Scripting - Playfab - items, packs, game, event, unlocks - custom data.
Quality Assurance (QA).
Character, monster, weapon - from assets to playable in game pipeline (Photoshop -> Spine -> Unity).
Character, monster, weapon - skin, rigging, animations, meshing - setup and maintenance.
Localisation implementation and maintenance.
Feature design for a multitude of unreleased features.
Project maintenance.
Storefront presence - what’s new, screenshots, video capture.
Technically guide artists and animators.
Technologies Used
Unity (Game Engine)
Visual Studio (C#, JSON)
Photoshop (CS4)
Spine 2D (Animations)
Tortoise SVN (Source Control)
Playfab (Live-Ops)
Pivotal Tracker (Project Planning)
Looker (Data, Analytics)
Microsoft SharePoint (Docs)
Microsoft Teams (Comms)
Discord (Community)
Release 4.0
Update 3.0 (Until 1:20)
Update 2.0
(Initial) Official Release Trailer